Advanced Map Name MZ

This is the documentation for the “Advanced Map Name” plugin for RPG Maker MZ. Here you’ll get all the information needed on how to use its functions.

Plugin Settings

Menu Behaviour

Window Modes

Custom Basic Window

Advanced Windows

Synonyms

Player Movement

General Info

This plugin provides a variety of settings and can be a little bit overwhelming at first, especially when it comes to the more advanced window modes and using individual windows.

Some settings might take a few attempts to get positionings and animation timings right. But it is still a lot easier than doing those things with regular eventing.

Please make sure to fill out all the settings of whichever mode you choose to use in order to avoid JSON Errors.

If you’re receiving JSON Errors, you can always check the Console by pressing F12. The plugin is written in a way that it will hint at the setting that contains the faulty JSON.

This plugin has a lot of nested structures. To avoid confusion these have their own part in the documentation. You can find them here.

All pictures used for the map name display have to be stored inside the “img/mapnames” folder. If the folder does not exist upon running a testplay for the first time, the plugin will automatically create it.

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Window Modes

This section is going to explain the different window modes the plugin provides.

Plugin Settings

The window modes can be set here and determine how the plugin handles the general map name window. You can not change the mode during the game.

  • The window modes can be set here and determine how the plugin handles the general map name window. You can not change the mode during the game.

Mode Options

  • Basic:

    This mode shows the map name window like the engine would usually do. That means the general map name window is going to work as if the plugin was not present at all. However, you can still use and call individual windows you’ve set up in the “Advanced Windows -> Individual Names” setting. The only difference to the original map name window is that the settings for synonyms will apply here.

  • Custom Basic:

    This mode allows you to customize the basic map name window to a certain extent. You can change the size and position of the window. On top of that you can also set a default font, font size, color and even an animation for the font/name.

    This mode allows you to change how the background of the window is displayed. You can either just change the colors of the background or set up a background picture which you can also animate. You can still use and call individual windows you’ve set up in the “Advanced Windows -> Individual Names” setting.

    Pictures and name coordinates are set by their top left pixel (0, 0)

  • Advanced:

    This mode is the most customizable one. You can not just set default values for the basic map name and background but also add settings for a second line (sub name). You can set up a static background and/or as many layered images as you want. All of the “Layer Images” can be animated individually, allowing for rather extensive overall animations. This mode also allows to use different screen effects that you already know from the Event Editor.

    Pictures and name coordinates are set by their center x and y pixels in thismode!

  • Hide:

    This mode fully hides the regular map name window, no matter if the window is enabled ingame or not. However, you can still use and call individual windows you’ve set up in the “Advanced Windows -> Individual Names” setting.

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Basic

This mode does not come with any settings.

The map name window will look like the vanilla window the engine provides. The only difference is that the synonym settings are going to affect the window. So if you have set up a synonym it will be shown when the map nas no name set up in the editor.

Of course the individually set up names will still work since they can be called with a plugin command.

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Modes Window

Custom Basic

If you’re using this mode please make sure to check all the settings and save them. Otherwise you might run into a JSON Errors.

Setting up the custom basic window is fairly easy and almost works like in my “Custom MapName” plugin.

Custom Basic Map Name Window

Example of what a custom basic window could look like

  • Example of what a custom basic window could look like

Settings

Custom Basic Window Settings

These settings can be combined in any way. Just keep in mind that if your name (be it text or a picture) is larger than the window itself it will get cut off.

  • Window X:

    Sets the x-coordinates of the window based on the top left pixel of the screen

  • Window Y:

    Sets the y-coordinates of the window based on the top left pixel of the screen

  • Window Width:

    Sets the width in pixels for the window

  • Window Height:

    Sets the height in pixels for the window

  • Font Settings:

    Lets you pick different settings for the font of the name display. More information can be found here

  • Background Mode:

    Lets you decide between standard mode where you can use the below background color settings (“Background Color 1” and “Background Color 2“) to adjust the gradient background of the window, or use a picture instead which can be defined at the “Background Image” setting of this section.

  • Background Color 1:

    RGBA setting for the first gradient color of the basic map name window background. More info can be found here

  • Background Color 2:

    RGBA setting for the second gradient color of the basic map name window background. More info can be found here

  • Background Image:

    Sets a background picture in case you picked “Image” on the setting “Background Mode” above. The picture can be animated. More info about animated pictures can be found here

  • Timer:

    Sets the duration for the window to appear. The timer is set in frames where 1 second equals 60 frames

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Window Modes

Advanced

If you’re using this mode please make sure to check all the settings and save them. Otherwise you might run into a JSON Errors.

Sample Advanced Window

Sample Advanced Window

  • Sample Advanced Window

Settings

While the settings look rather slim from the outside, they are rather deeply nested. Please make sure to check all settings when setting up this mode or the “Individual Names” in order to avoid Errors.

Advanced Window Settings
  • Default Settings:

    These settings define the defaults for any “Advanced Window”. If a setting in an “Individual Names” window is left blank, the default setting will be taken instead. You can leave these blank, but it is highly recommended to fill them to avoid crashes in case you forget a setting on a “Individual Name”. More info about these settings can be found here

  • Individual Names:

    These settings allow you to set up individual map names for each map in the game tied to the ID of the maps. You can however set up more windows than there are maps and use them for other purposes aswell. Just make sure to use unique IDs for everything. More info about these settings can be found here

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Window Modes

Default Settings

This section is going to explain the default settings for advanced windows. Since the structure window can not be resized it will be split into several consecutive parts.

Please make sure to check all the settings in order to avoid JSON Errors and/or crashes.

Settings

The first two parts are going to deal with the name and sub name setup for the default settings. The “Map Name” is basically the headline for the window and the “Sub Name” is sort of a secondary headline or a small one line text.

Default Settings
  • Map Name Font:

    Name of the font you want to use (Case sensitive!). more info can be found here

  • Map Name Fontsize:

    Size of the font display (Varies depending on the font you use)

  • Map Name Font Color:

    The color for the font. This has to be of hex-value, starting with a #. You can find a color picker with hex-value output here

  • Map Name Font Decoration:

    Allows to set certain font decorations such as bold, italic and an outline border. More info can be found here

  • Map Name Position:

    Sets the position of the name inside the window based on the top left corner of the window. More info can be found here

  • Map Name Animation:

    Sets the animation for the name. More info can be found here

The following settings are identical to above, just that they are made for the “Sub Name” instead.

Default Settings
  • Sub Name Font:

    Name of the font you want to use (Case sensitive!). more info can be found here

  • Sub Name Fontsize:

    Size of the font display (Varies depending on the font you use)

  • Sub Name Font Color:

    The color for the font. This has to be of hex-value, starting with a #. You can find a color picker with hex-value output here

  • Sub Name Font Decoration:

    Allows to set certain font decorations such as bold, italic and an outline border. More info can be found here

  • Sub Name Position:

    Sets the position of the name inside the window based on the top left corner of the window. More info can be found here

  • Sub Name Animation:

    Sets the animation for the name. More info can be found here

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The Image Settings are used to deal with backgrounds and other images to display inside the window

Default Settings
  • Background Image:

    Set the main background image for the map name. It will be in the absolute back of the window. The file has to be located in the “img/mapnames” folder

  • Image Position:

    Set the position of the image based on its center pixel. More info can be found here

  • Layer Images:

    Set up as many animated layer images as you want. More info about how the work can be found here

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The Window Animation Settings change the way the overall window behaves and also set the duration of the display.

Default Settings
  • Animation Type:

    The window animation is a bit different from the other animations. You can choose between “Fade”, which is the standard animation of just fading in and out, or “Move” which will also move the whole window in the directon set below

  • Move Animation Target:

    This works just the same as the “Linear Movement” animation. Simply set the x and y speeds of how the window should move. For example setting it to x = 2 and y = 4 will make it move 2 pixels on the x-axis and 4 pixels on the y-axis every frame. However, it will not stop moving. More info about coordinates can be found here

  • Timer:

    Sets the overall display timer for that particular window in frames. (1 second = 60 frames)

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This next part allows you to use certain screen and weather effects that you might know from the regular event editor. All of these settings can be combined.

Map Effects Settings
  • Tint Screen:

    Lets you use the screen tint effect identically to the effect you can use in the event editor. More info can be found here

  • Flash Screen:

    Lets you use the flash screen effect identically to the effect you can use in the event editor. More info can be found here

  • Shake Screen:

    Lets you use the shake screen effect identically to the effect you can use in the event editor. More info can be found here

  • Weather:

    Lets you use the weather changing effect identically to the effect you can use in the event editor. More info can be found here

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Window Modes – Advanced

Individual Names

This section is going to explain the settings for individual name windows. Since the structure window can not be resized it will be split into several consecutive parts.

Please make sure to check all the settings for each window you set up in order to avoid JSON Errors and/or crashes.

Settings

The settings are very similiar to the ones you can make for the “Default Settings”, but there are some extra ones to it that allow you deeper customization for each window.

All settings you set here will be taken over the default settings for the particular window you’re setting up.

Individual Settings
  • Element Name:

    Set a name for the element. This is just a little help for you to not get lost when you’re using many Individual Names. The “Element Names” have no effect on the plugin functionalities

  • Map ID:

    Set the ID of the map you want to use the name on. It will then be displayed on the map if the map name display itself is enabled. It will also be displayed if the map name in the editor is empty as long as there is either a Synonym or other name set up for it inside the Individual Name setting. You can have more map names than you have map IDs. It is important that the IDs you set are unique

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The following two parts are going to deal with the name and sub name setup. The “Map Name” is basically the headline for the window and the “Sub Name” is sort of a secondary headline or a small one line text.

Individual Settings
  • Map Name:

    Set the display name for the map. When left empty the name from the editor will be taken. If that one is empty aswell, it will take the Synonym, if set up. When none of those are set, the window can only be displayed with the Show Map Name (Active) command

  • Map Name Font:

    Name of the font you want to use (Case sensitive!). more info can be found here

  • Map Name Fontsize:

    Size of the font display (Varies depending on the font you use)

  • Map Name Font Color:

    The color for the font. This has to be of hex-value, starting with a #. You can find a color picker with hex-value output here

  • Map Name Font Decoration:

    Allows to set certain font decorations such as bold, italic and an outline border. More info can be found here

  • Map Name Position:

    Sets the position of the name inside the window based on the top left corner of the window. More info can be found here

  • Map Name Animation:

    Sets the animation for the name. More info can be found here

The following settings are identical to above, just that they are made for the “Sub Name” instead.

Default Settings
  • Sub Name:

    Set the Sub Name / sub headline for the window

  • Sub Name Font:

    Name of the font you want to use (Case sensitive!). more info can be found here

  • Sub Name Fontsize:

    Size of the font display (Varies depending on the font you use)

  • Sub Name Font Color:

    The color for the font. This has to be of hex-value, starting with a #. You can find a color picker with hex-value output here

  • Sub Name Font Decoration:

    Allows to set certain font decorations such as bold, italic and an outline border. More info can be found here

  • Sub Name Position:

    Sets the position of the name inside the window based on the top left corner of the window. More info can be found here

  • Sub Name Animation:

    Sets the animation for the name. More info can be found here

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The Image Settings are used to deal with backgrounds and other images to display inside the window

Individual Settings
  • Background Image:

    Set the main background image for the map name. It will be in the absolute back of the window. The file has to be located in the “img/mapnames” folder

  • Image Position:

    Set the position of the image based on its center pixel. More info can be found here

  • Layer Images:

    Set up as many animated layer images as you want. These will override the Default Settings layer images More info about how the work can be found here

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The Window Animation Settings change the way the overall window behaves and also set the duration of the display.

Individual Settings
  • Animation Type:

    The window animation is a bit different from the other animations. You can choose between “Fade”, which is the standard animation of just fading in and out, or “Move” which will also move the whole window in the directon set below

  • Move Animation Target:

    This works just the same as the “Linear Movement” animation. Simply set the x and y speeds of how the window should move. For example setting it to x = 2 and y = 4 will make it move 2 pixels on the x-axis and 4 pixels on the y-axis every frame. However, it will not stop moving. More info about coordinates can be found here

  • Timer:

    Sets the overall display timer for that particular window in frames. (1 second = 60 frames)

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This next part allows you to use certain screen and weather effects that you might know from the regular event editor. All of these settings can be combined.

Individual Settings
  • Tint Screen:

    Lets you use the screen tint effect identically to the effect you can use in the event editor. More info can be found here

  • Flash Screen:

    Lets you use the flash screen effect identically to the effect you can use in the event editor. More info can be found here

  • Shake Screen:

    Lets you use the shake screen effect identically to the effect you can use in the event editor. More info can be found here

  • Weather:

    Lets you use the weather changing effect identically to the effect you can use in the event editor. More info can be found here

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The last section deals with the remaining options. Currently there is only one, which might change in the future

Individual Settings
  • Player Can Move:

    Set if the player should be allowed to move during this particular window display. ON = Player may move, OFF = Player won’t be able to move until the window timer runs out

Window Modes – Advanced

Hide

This mode does not come with any settings.

The map name window on the map itself will be fully disabled regardless of any regular event commands you make inside the editor. If you have a synonym set up, it will be shown when the map nas no name set up in the editor and if the menu display of the map name window is enabled.

Of course the individually set up names will still work since they can be called with a plugin command.

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Window Modes

Layer Images

Layer Images are available for the default “Advanced Window” settings, aswell as the “Individual Names”. It basically means that you can set up images similar to the “Show Picture” event command. They will stack on top of each other in case they overlap position wise. Means that the first image in the list is the furthest in the back and the last is the nearest to the front. You can shift pictures around by changing their position in the list.

Please make sure to check all the settings for each image you set up in order to avoid JSON Errors and/or crashes.

Layer Images

Settings

Each Layer Image has a few settings that can be edited in order to place and animate it properly. It might take a few attempts to properly align a picture.

Layer Images
  • Image:

    Set the image file you want to use. The file has to be located in the “img/mapnames” folder

  • Image Position:

    Set the position of the image based on its center pixel. More info can be found here

  • Image Scale:

    Set the scale of the image. 1 or 1.0 equals 100%. 0.9 equals 90% and so on. Note that certain animations do not convert the size!

  • Animation:

    Sets the animation for the image. More info can be found here

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Synonyms

Plugin Settings

Synonym Setting

  • Synonym Setting

This setting allows to give maps that do not provide a name in the editor window a synonym that will be shown instead. If you do not want to use this feature, simply leave it blank

This works for the modes “Basic”, “Custom Basic”, “Advaned” and “Hide” (“Hide” only when the menu display is enabled)

Synonym Sample

Sample Synonym “???”

  • Sample Synonym “???”

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Player Movement

Plugin Settings

Player Movement Setting

  • Player Movement Setting

This setting can not just be found in the default settings of the plugin but can also be adjusted for every “Advanced” window. When this setting is set to “OFF” the player will not be able to move or use any menu commands as long as the map name animation is playing. This can be used for cutscenes and other occasions.

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Commands

This plugin provides a few commands that can be used ingame at any time as long as they can be run in an event.

The commands feature the extra phrase “(Active)” or  (“Active Command!)” which is due to a custom system that I built to expand the usability of commands.

For more info about active and passive commands, please check the core manual.

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Change Map Names (Active)

This command lets you add and/or override individual map names at any time in the game.

Change Map Names
  • Map Names:

    A structure that lets you set up the individual map names just like in the main plugin configuration. More info can be found here

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Commands

Show Map Name (Active)

This command shows the map name window of whichever ID you pick. It has to be set up in the Individual Names otherwise it won’t work.

Show Map Name
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Commands

Change Synonym (Active)

This command lets you change the setup for the Synonyms or remove it alltogether.

Synonym
  • Synonym:

    Set a new global Synonym for missing map names. If you want to remove the synonym, simply leave it empty. It will then be removed until you set up a new one

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Commands

Change Player Movement (Active)

Change the players ability to move during the map name window display. This overrides the default Player Movement setting.

Player Movement
  • Player Can Move:

    Change the default setting of the players ability to move during the map name window disply. When set to “ON”, the player can move. This setting does affect “Custom Basic” and “Advanced” mode windows. However if the player movement setting in an Advanced window is set, it will override the default setting for that particular window.

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Commands

Change Custom Basic Settings (Active)

Lets you change the default settings for the “Custom Basic” window mode. This will only take effect when the Window Mode is set to “Custom Basic”. You can set all values freely. Empty values will be ignored so the previously set value will be kept.

Custom Basic
  • Window X:

    Sets the x-coordinates of the window based on the top left pixel of the screen

  • Window Y:

    Sets the y-coordinates of the window based on the top left pixel of the screen

  • Windo Width:

    Sets the width in pixels for the window

  • Window Height:

    Sets the height in pixels for the window

  • Font Settings:

    Lets you pick different settings for the font of the name display. More information can be found here

  • Background Mode:

    Lets you decide between standard mode where you can use the below background color settings (“Background Color 1” and “Background Color 2”) to adjust the gradient background of the window, or use a picture instead which can be defined at the “Background Image” setting of this section.

  • Background Color 1:

    RGBA setting for the first gradient color of the basic map name window background. More info can be found here

  • Background Color 2:

    RGBA setting for the second gradient color of the basic map name window background. More info can be found here

  • Background Image:

    Sets a background picture in case you picked “Image” on the setting “Background Mode” above. The picture can be animated. More info about animated pictures can be found here

  • Timer:

    Sets the duration for the window to appear. The timer is set in frames where 1 second equals 60 frames

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Commands

Structure Settings

This section is going to explain the nested structure settings of the plugin. There are quite a few which will be explained in detail.

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Font Settings

Font Settings

These settings can be combined in any way.

  • Font:

    Name of the font you want to use (Case sensitive!). more info can be found here

  • Fontsize:

    Size of the font display (Varies depending on the font you use)

  • Font Color

    The color for the font. This has to be of hex-value, starting with a #. You can find a color picker with hex-value output here

  • Font Decoration:

    Allows to set certain font decorations such as bold, italic and an outline border. More info can be found here

  • Name Position:

    Sets the position of the name inside the window based on the top left corner of the window. More info can be found here

  • Name Animation:

    Sets the animation for the name. More info can be found here

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Structure Settings

Font Decoration

Font Decoration

You can combine the settings inside this window in any way you want as long as the font you are using supports them.

  • Bold:

    Sets the font to bold/normal

  • Italic:

    Sets the font to italic or normal

  • Outline Color:

    Defines the RGBA color value for the outline. More info can be found here

  • Outline Width:

    Sets the width of the outline in pixels. It will create a even border around the text

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Structure Settings – Font Settings

Position Settings

Position Settings

This structure simply deals with x and y coordinates.

  • X:

    Set the x-coordinates based on the top left pixel of the window/scene you’re in

  • Y:

    Set the y-coordinates based on the top left pixel of the window/scene you’re in

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Structure Settings

RGBA Color Settings

RGBA Color Settings

This structure provides basic RGBA settings for certain options in the plugin

  • Red:

    Define the red color value from 0 – 255

  • Green:

    Define the green color value from 0 – 255

  • Blue:

    Define the blue color value from 0 – 255

  • Alpha:

    Define the Alpha value from 0.00 to 1

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Structure Settings

RGBG Color Settings

RGBA Color Settings

This structure provides basic RGBA settings for certain options in the plugin

  • Red:

    Define the red color value from -255 – 255

  • Green:

    Define the green color value from -255 – 255

  • Blue:

    Define the blue color value from -255 – 255

  • Grey/Intensity:

    Define the greyscale value from 0 – 255

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Structure Settings

Tint Screen

Tint Screen Settings

This structure allows you to set up the screen tint effect

  • Use Tint:

    Switches the tint effect ON/OFF

  • Tint:

    Set the tint color values. More info can be found here

  • Tint Speed:

    Set the tint speed in frames to define how quick the change should happen (0 = instant)

  • Delay:

    Set a delay in frames before the tint effect starts (1 second = 60 frames)

  • Remove Tint:

    Set if the screen should return to the regular tint after the map name animation finished. ON = return to regular

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Structure Settings

Flash Screen

Flash Screen Settings

This structure allows you to set up the screen flash effect

  • Use Flash:

    Switches the flash effect ON/OFF

  • Flash:

    Set the tint color values. More info can be found here

  • Duration:

    Set the duration of the flash effect in frames (1 second = 60 frames)

  • Delay:

    Set a delay in frames before the tint effect starts (1 second = 60 frames)

  • Repeat:

    Set if the effect should repeat until the window timer runs out. The delay will be applied to each cycle

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Structure Settings

Shake Screen

Shake Screen Settings

This structure allows you to set up the screen shake effect

  • Use Shake:

    Switches the shake effect ON/OFF

  • Power:

    Set the power/intensity of the screen shake animation from 1 – 9

  • Speed:

    Set the shaking speed of the animation from 1 – 9

  • Duration:

    Set the duration of the screen shake in frames (1 second = 60 frames)

  • Delay:

    Set a delay in frames before the shake efect starts (1 second = 60 frames)

  • Repeat:

    Set if the effect should repeat until the window timer runs out. The delay will be applied to each cycle

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Structure Settings

Weather

Weather Settings

This structure allows you to set up the weather effect. You can only play one weather effect at once

  • Use Weather:

    Switches the weather effect ON/OFF

  • Type:

    Set the type of the weather. You can choose between Rain, Storm and Snow

  • Power:

    Set the power/intensity of the weather effect from 1 – 9

  • Duration:

    Set the duration of the weather effect in frames (1 second = 60 frames)

  • Delay:

    Set a delay in frames before the weather effect starts (1 second = 60 frames)

  • Repeat:

    Set if the effect should repeat until the window timer runs out. The delay will be applied to each cycle

  • Remove Weather:

    Set if the weather should revert to normal after the map name animation finished. ON = return to regular weather

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Structure Settings

Animation Settings

Animation Settings

This structure is able to easily set up different animations that can be applied to certain texts and pictures. There are 6 different animations which are listed here

  • Animation Type:

    Sets none or one of the 6 different animations featured in the plugin. More info about these can be found here

  • Linear Movement:

    Sets the direction coordinates for the linear movement animation. The element will move as many pixels per frame as you set in the directions. For example setting it to x = 2 and y = 4 will make it move 2 pixels on the x-axis and 4 pixels on the y-axis every frame. However, it will not stop moving. This setting gets ignored unless the “Animation Type” is set to “Linear Movement”. More info about coordinates can be found here

  • Rotation Direction:

    Sets the direction of the rotation when “Animation Type” is set to “Rotate”. This setting is exclusive to “Layer Images” and “Advanced” map name settings.

  • Boost Scale Min:

    Sets the minimum scale for the element for the “Boost” animation. The minimum value is 0.01 (1% size). 1 equals 100% size. Please keep in mind that if you’re using a sizeable picture, it will not adjust to the size you’ve set there. This setting gets ignored unless “Animation Type” is set to “Boost”

  • Boost Scale Max:

    Sets the maximum scale for the element for the “Boost” animation. The minimum value is 0.01 (1% size). 1 equals 100% size. Please keep in mind that if you’re using a sizeable picture, it will not adjust to the size you’ve set there. This setting gets ignored unless “Animation Type” is set to “Boost”

  • Max Movement:

    Define the maximum movement in pixels for the animations “Bounce” and “Sway” in pixels. This setting gets ignored unless “Animation Type” is set to either “Bounce” or “Sway”

  • Animation Speed:

    Sets the speed for the selected animation. 1 is the minimum speed. Going for a higher speed will increase it in a linear way

  • Animation Delay:

    Sets a delay in frames between the animation cycles. 1 second equals 60 frames. A delay of 0 will continuously run the animation

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Structure Settings

Animation Types

All of the animation types are influenced by the “Animation Speed” and “Animation Delay” settings. All previews were taken with “Animation Speed” set to 1 and “Animation Delay” set to 0. However due to the gif format it is slightly slowed down.

Bounce

Bounce Animation

Bounces the element up and back down depending on the “Max Movement” setting in the animation settings.

Sway

Sway Animation

Sways the element to the left and right depending on the “Max Movement” setting in the animation settings. It will go from the center to each side until it reaches the maximum distance before returning to complete the cycle.

Pulse

Pulse Animation

Reduces the opacity of the element until it reaches 0 and then it goes back all the way to 255 to complete the cycle.

Rotate

Rotate

Rotates either clockwise or counterclockwise depending on the “Rotation Direction” setting. It can do as many full rotations as needed depending on the “Animation Speed” and the duration of the window display.

Boost

Boost

Resizes the element based on the “Boost Scale Min” and “Boost Scale Max” settings for each cycle.

Linear

Linear

Moves the element x-amount of pixels on the x and y axis each frame, based on the “Linear Movement” setting.

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Tipps & Tricks

  • To get a feeling for how the “Individual Names” work you might want to play around on a test map and use the “Show Map Name” command to quickly check on how the window you’re building looks like.

  • You can actually copy single settings or even a whole window inside the configuration window. Simply click on the setting you want to copy, hit ctrl + c, go to the corresponding setting you want to copy the values to and hit ctrl + v. This only works with settings that are similar in type.

  • Keep in mind that all images and names that are able to use the “Rotation” animation are positioned by their center x and y pixels and not the top left pixel like other pictures.

  • The “Show Map Name” command allows you to use “Individual Names” outside the regular map name scenario, even when you’re not using the “Advanced Mode“. Be creative with it. You can use it for chapter introductions, cutscenes and any other purpose you can think off.

  • When having issues with adjusting the background image in “Custom Basic” or “Advanced” mode it might be easier to simply make sure the picture is the same size as the window. That way setting the position is going to be less trial and error.

  • Sometimes the game engine applies some sort of padding, creating a border at the edge of the screen when there shouldn’t be one. You can bypass that by making the image overlap with the screen (making it slightly bigger than the resolution).

  • Playing around with imge scalings and the “Boost” animation can create some pretty nice effects.

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